Counter-Strike: Global Offensive now has a new league called Flashpoint. One thing that distinguishes the league from the CS league: other professional GOs (like Pro Tour from DreamHack and ESL) are Flashpoints owned and run by the esports team that competes in them. The purpose of this league is to create a sustainable esports ecosystem. Several major esports organizations that have announced participation in the league include Cloud9, Gen.G, Dignitas, and Overactive Media. They paid US $ 2 million as franchise fees.


In Flashpoint, which will begin in March 2020, there will be 12 teams competing: 10 teams that are partners and 2 teams that qualify for the open qualification round. If two teams that qualify are not under the professional esports organization, then the team will get a fixed fee from Flashpoint of US $ 25 thousand per month. As for the total prize, Flashpoint offers US $ 2 million. For broadcast talent, Flashpoint will invite veterans CS: GO Duncan “Thorin” Shields and Christopher “MonteCristo” Mykles.

Flashpoint is claimed to be the league that offers the largest share of shares to esports organizations and professional players participating in it. Indeed, the structure of Flashpoint is different from most esports tournaments. In franchise-based esports tournaments such as Overwatch, Call of Duty and League of Legends, the game publisher is responsible for the tournament. So, game publishers have the most power. And this has the potential to cause disputes between esports organizations that follow these leagues with the publisher.


“On the one hand, there are publishers who run the league, and on the other hand, there are teams and professional players,” said Gen.G Co-founder Kent Wakeford, according to The Verge report. “When they get sponsors or find buyers of broadcast rights, or when they hold direct tournaments, the league will only think of the league itself. How can we get money? How do we benefit ourselves as an esports league? They keep their ways to get a profit, and the teams might be able to get profit from the structure that the league set. The structure of the tournament like this does not try to harmonize what is done by the league and what is done by the team or professional players. ”

Wakeford believes, this does not happen at Flashpoint. Because each team strives to achieve the same goals, they will be willing to help each other. He compared the structure of Flashpoint with other leagues. He mentioned, the esports league felt like there was a power struggle between the esports organizations competing with the league organizers.


Flashpoint will consist of two phases. In each phase, the 12 teams that competed will be divided into 3 groups, each consisting of 4 teams. Out of the 12 teams, the three best teams will be randomly assigned to different groups. The captain of the team then has the right to choose another team to enter the group. Each group will then compete with each other using the double-elimination format. In the second phase, the same thing was done. Twelve teams were divided into 3 groups that would compete with each other, Dexerto reported.

Each team will get points based on their position in the group. The team that comes out as group winner gets 75 points, second winner is 50 points, third winner is 30 points, and champion four is 15 points. The eight teams with the highest score will be able to enter the playoffs. The eight teams will compete with the double-elimination bracket system. Every game in Flashpoint will use a best-of-three system.


As a professional league, Flashpoint must be ready to compete with other esports tournaments, including the ESL Pro League, the CS: GO league which has been held since 2015 and is participated by several big teams, such as FaZe Clan, Team Liquid and Fnatic. Even so, Wakeford is optimistic, the uniqueness of Flashpoint will make it last. “If we can organize this tournament properly, I’m not worried about other leagues,” he said.

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